A rumor claiming former White House Secretary Jay Carney is in the running to head up public relations at Apple — thought to have been put to bed last week — was resurrected on Saturday, with a new report saying he is still considering the position.
In a report citing a friend of Carney's, Bloomberg claims the former press secretary has indeed talked with Apple over taking over former PR chief Katie Cotton's seat, but has not yet decided on the matter.
When the publication reached out for comment, Carney was cagey about his future job prospects and declined to clear up the Apple rumor.
"I'm talking to a lot of different people about a variety of potential opportunities," he said.
Last week, Re/Code reported that Carney was in talks to become Apple's next vice president of corporate communications, but the rumor was refuted the next day by well-connected journalist Jim Dalrymple, who said, "Nope. Tim Cook has never even met Jay Carney."
It was reported in June that Apple CEO Tim Cook was personally on the hunt for "high-profile external candidates" to replace Cotton after the PR vet retired from the company in May. Speculation at the time pegged longtime Apple spokespeople Steve Dowling or Natalie Kerris as top candidates to fill the still-vacant position.
Carney, Time Magazine's former Washington bureau chief, stepped down as President Barack Obama's press secretary in June after three years in office. Prior to his time with Obama, Carney served as head of communications for Vice President Joe Biden.
People waiting for the rumored 12-inch Retina MacBook may just have to keep right on waiting, according to a new report from Taiwan’s Economic Daily News, which blames the wait on Intel’s delayed 14-nanometer Broadwell chips, which are reportedly used in the computers.
Because of these production delays, the report claims that the 12-inch MacBook may not ship until Q3 2014 or even early 2015, when the chips will be in greater supply.
Rumors of a 12-inch MacBook have increasingly done the rounds over the past year. The idea is that a 12-inch MacBook would give users the portability and convenience of Apple’s existing 11-inch MacBook Air, but also the productivity and power of the larger, 13-inch model. A previous report from supply chain sources suggests the believable idea that Apple’s desire to move to a 12-inch MacBook is an attempt to establish a clear size difference with the iPad Air, to avoid the two product lines cannibalizing one another.
While there are potential workarounds to the delayed chips issue, if Apple decides that it is indeed tied to using Intel’s unavailable 14-nanometer Broadwell chips, it will have to delay its major product updates until the chips are ready to go.
It’s not all bad news, though. Another report from the Economic Daily News claims that new 11- and 13-inch MacBook Air models are going to enter production over the new month – featuring brand new processors, displays, chassis, and other components.
Apple's recently added in-app purchase labels on iOS (left) and iTunes on Mac.
The legislative arm of the European Union has set its sights on Apple, accusing the iPhone maker of not doing enough to protect and inform consumers regarding in-app purchases, particularly in "free-to-play" mobile games.
The European Commission put out a press release on Friday touting that action by it and member states has led to better protection for consumers in online games. Many popular titles on the iOS App Store are free to download, but encourage — and in some cases require — users to pay money to unlock new parts of the game.
While the European Commission said that Google has made a number of changes, it hopes for more from Apple. Particularly, the commission noted that Apple has not addressed concerns over payment authorization tied to iTunes accounts.
The commission also criticized Apple for not giving a firm commitment or timing on other possible future changes. In particular, the commission would like for Apple to not use the word "free" at all when listing games that include in-app purchases — a policy that Google plans to comply with by the end of September.
The European Commission believes that games advertised as "free" are misleading consumers about the true costs involved in playing the title. In December of 2013, it asked Apple, Google, and the Interactive Software Federation of Europe to make sure that games do not directly ask children to buy items in a game, or persuade an adult to buy items for them.
Following a Thursday announcement that Bill Campbell would retire as a member of Apple's board of directors, Fortune published an interview in which the Intuit chairman describes his time in Cupertino, relationship with cofounder Steve Jobs and "coach" to silicon valley elite.
In the short feature, Campbell, 73, tells Fortune about his 17-year tenure as Apple's longest-serving board member, a feat equalled only by company cofounders Jobs and Mike Markkula.
A year after returning to Apple in 1996, Jobs offered Campbell — who also left Apple in the mid-90s — the position. At the time, Campbell was CEO of Intuit, where he still serves as chairman of the board.
"He came by one day, and we sat on a bench by the pool and he said, 'I'd like you to join the Apple board,'" Campbell said of Jobs. As his neighbor in Palo Alto, Calif., Jobs would often visit Campbell unannounced. "The only time I've had a rush like that was when I was asked to be a trustee of Columbia University. I said, without hesitation, 'For sure.'"
Campbell's relationship with Jobs was close, with some industry analysts referring to the board member as "Steve's guy."
"I watched him emerge as a CEO in real time," Campbell says. "I had a continuum with him. I watched him when he was general manager of the Mac division and when he went off and started NeXT. I watched Steve go from being a creative entrepreneur to a guy who had to run a business."
During the early years as an Apple board member, Campbell began "coaching" up-and-coming tech executives like Amazon's Jeff Bezos, Google's Eric Schmidt and Twitter's Evan Williams, among others. He continues the practice today, but things got heated when Schmidt and Google became Apple's competiton.
"Steve would say, 'If you're helping them you're hurting me.' He would yell at me," Campbell said. "I'd say, 'I can't do HTML, come on. I'm just coaching them on how to run their company better.'"
As for Cook, Campbell refers to the current Apple chief as a "calm, thoughtful guy" who studies a topic before making a decision and moving on. Illustrating this warm nature, Campbell said Cook called on Thursday to ask if he could make a contribution in Campbell's honor. The donation will go somewhere related to Campbell's hometown in Pennsylvania.
"That's the way he thinks," Campbell said. "In his warm way of saying goodbye to me he's going to do something warm for me, make a contribution to my home town."
With Campbell stepping down, Apple has tapped BlackRock cofounder Susan Wagner fill the role, making her the second female board member behind Andrea Jung.
7-18-14... [Read More]
Susan L. Wagner is the newest member of Apple’s board of directors
Apple is continuing its push to diversify its leadership with the announcement this afternoon that Susan Wagner, a wall street insider who co-found one the world’s top investment firms, has been added to the company’s board of directors, taking the spot of the board’s longest serving member.
Bill Campbell has been on Apple’s board for 17 years but has decided to retire, making room for Wagner to take her seat on Tim Cook’s board. Wagner comes to the board after co-founding BlackRock in 1988 and leading it to become one of the world’s most successful asset-management companies. She’ll continue to serve on BlackRock’s board, as well as boards for Swiss Re, Wellesley College, and Hackley School.
In an press release announcing the changes, Tim Cook had high praises for Wagner, as well as the man she’s replacing:
“Sue is a pioneer in the financial industry and we are excited to welcome her to Apple’s board of directors. We believe her strong experience, especially in M&A and building a global business across both developed and emerging markets, will be extremely valuable as Apple continues to grow around the world.”
“Bill’s contributions to Apple are immeasurable and we owe him a huge debt of gratitude. On behalf of the board and the entire company, I want to thank him for being a leader, a mentor and a friend. When Bill joined Apple’s board, the company was on the brink of collapse. He not only helped Apple survive, but he’s led us to a level of success that was simply unimaginable back in 1997.”
Before turning BlackRock into one of the most well known investment firms, Wagner received her MBA in finance from the University of Chicago, she started her career at Lehman Brothers in 1984 inventing mortgage securities. Wagner becomes the second female member of Apple’s board of directors, joining former Avon CEO Andrea Jung, who came onboard in 2008.
Epic Games today announced Unreal Engine 4.3, the latest version of their gaming engine technology, which includes over 500 updates. Included in the latest version of Unreal Engine is support for Apple’s new Metal API for game developers, first introduced last month at WWDC, for code compiled with the Xcode 6 beta.
Unreal Engine launched version 4.0 earlier this year introducing its current subscription model for developers as well as Mac support.
As mentioned above, Unreal Engine 4.3 includes over 500 updates including new features for Mac, iOS, Android, and more. Below you can read the change log for iOS and Mac.
New: Deploy from Windows to iOS. (Content only projects, No C++ projects)
New: Distortion rendering for iOS.
New: Metal API support (if you compile with Xcode 6 beta).
Metal is not enabled by default yet, but you can enable this in your game’s Project Settings!
New: Addition of default movie for playback on iOS.
New: Tapjoy plug-in for iOS.
New: Updated to new PVRTexTool, which would be slower by default. Added a quality setting to Project Settings in the new Cooker section (0 is fastest, 4 is slowest).
New: Added a Blueprint node for calibrating motion. Implemented for iOS devices.
New: Addition of splash screen on iOS staying up until first render.
Improved the four-finger-console in iOS (properly saves/loads the history and now will reorder commands to always put the most recently used first).
New: Added deprecation macro support for OS X.
Update the RadioEffectUnit AU component to use the newer AUPlugIn API, not the deprecated ComponentManager API.
Update AVIWriter use an FEvent to wait for [AVAssetWriter finishWritingWithCompletionHandler:] to complete rather than using the deprecated finishWriting version.
New: Respect Xcode’s compiler options so other compilers may be used & minimally support the analyze feature.
Parse the compiler selected in Xcode & find the Xcode plugin which contains the executable to run when it is not the default.
When the analyze option is enabled (either standalone or as a build setting) we need to pass through the analyze clang flag.
Pass in the Xcode max. parallel build tasks default to UBT as an environment variable rather than just assuming we want to use half the CPUs.
Visit Unreal Engine’s post for the full list of updates and changes.
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